
The Bunting Isles
A pine caber upright on a heather-ringed games field, a clock-faced pavilion above a cricket field, a striped tea tent by the boundary rope, a ball soaring over tall oaks, a lantern-lit banquet tent and a castle wall hung with heraldic shields.


Clock Pavilion Green

Boundary Tea Tent

Over the Oak Row

Lantern Tent Feast

Pennant Castle Wall
A village fête strung across six islands
Boundary Tea Tent is the gentlest place here, low volatility with lines and free spins only. Heather Games Field and Clock Pavilion Green are both medium and both save their lift for the free spins, which climb from 1× to 5×. Lantern Tent Feast, also medium, gives reel five a second gust.
Over the Oak Row and Pennant Castle Wall are high volatility. The first uses cloudbursts; the second tethers its wilds after a spin that pays nothing, so a quiet run can turn on a single held wild.
How the islands of the Bunting Isles behave
- Heather Games Field: Medium volatility, flying on Rising Thermal.
- Clock Pavilion Green: Medium volatility, flying on Rising Thermal.
- Boundary Tea Tent: Low volatility, flying on Steady Breeze.
- Over the Oak Row: High volatility, flying on Cloudburst.
- Lantern Tent Feast: Medium volatility, flying on Second Gust.
- Pennant Castle Wall: High volatility, flying on Tethered Wilds.
Flying on from the Bunting Isles
The Kitestring Isles · The Cloudline Isles · The Honeycomb Isles · The Orchard Isles · The Sunward Isles