18+ · UK only · Fictional Play Credits · Nothing to buy · Nothing to win
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Your first flight over the isles

A first visit, step by step: choose an island, read its card, set a play amount and follow a round through to the end.

Look over the sky chart first

Thirty islands hang in the sky, sorted into six archipelagos on the island chart. Every card tells you its archipelago, its wind and whether its weather runs calm or blustery. These labels help you pick a landing spot; they have no effect on any result.

No account yet? A day flight puts three islands within reach straight away, all drawing on one temporary pot of credits for a maximum of two hours.

What an island card tells you

Under each painting you will see the wind and the volatility. Follow the card through to the island page and you will also find figures gathered from 2,000,000 test rounds. Those figures sketch how the island behaves over a very long haul, which is not the same as how your afternoon will go.

Setting your play amount before take-off

Pick 10, 20, 40, 80, 160 or 320 Play Credits per spin; the choice is identical on every island. Higher amounts draw down your balance faster and make every award larger in step. The odds do not move at all.

Watching a round land

Once the reels settle, any line that paid glows across the screen and your balance next to the reels goes up by the award. Free spins and other features unfold in that same window and finish with a tally of what they brought in.